Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Patch 9.16 E … Phase Dive ( Target Range: 325, Cost: 40/50/60/70/80 Mana, Cooldown: 11/10/9/8/7, Bonus Magic Damage: 40/65/90/115/140 (+ 40% AP) ACTIVE: Ekko dashes a short distance in the targeted direction. Ekko's next basic attack has bonus range, deals bonus magic damage, and causes him to teleport to his target. E: Phase Dive. E – Phase Dive. Playing against Ekko Chronobreak: Ekko rewinds time, dealing magic damage to surrounding enemies on arrival and healing himself slightly. Ekko dashes towards the target location. He can use his knowledge of the events to travel to past and prevent them. Ekko’s abilities work best when they are used together. His passive is called Z-Drive Resonance. ... Ekko's biggest ability outside of the laning phase is Parallel Convergance. Phase Dive: Ekko Dash dashes towards the target location, priming him for an enhanced attack. Patch 9.18 W cost decreased; stun duration increased. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … The third attack against an enemy inflicts bonus damage while slowing the target. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. 1 Lore 2 Abilities 3 Patch History 4 Articles 5 Additional Content 5.1 Champion Information 5.2 Related Lore 5.3 Skin Release 5.4 Other Ekko is a champion in League of Legends. Ekko is one of the great tricksters in the world as he mastered the time. E: Phase Dive – After rolling a short distance towards your cursor, Ekko gains the ability to teleport to a nearby enemy, hitting them with a magic damage imbued auto attack. Phase Dive (E) Phase Dive's dash is a great tool for setting up Ekko's other abilities. His next basic attack gains range, deals bonus magic damage, applies on-hit and spell effects in the process, and causes Ekko to blink to his target. Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. 1 year ago Nop, the game has a cap for shit like this, i dont know how much units you can travel like this but you definetely cant follow a Tp, same for master yi (already tested it, you just reappear at the same place that you E'd) Ekko dashes a fixed distance towards a target area. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+1.5) damage for 2 seconds. After a delay, the device expands into a broad slowing zone. Phase Dive. After a delay, the device expands into a broad slowing zone. E: Phase Dive Ekko dashes a fixed distance towards a target area. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Damaging abilities and auto-attacks create Resonance stacks on Ekko's enemies. Ekko … Enemies caught inside are stunned for 2.25 seconds. If Ekko enters the sphere, it detonates, granting him a shield while stunning all enemies inside. If Ekko enters the sphere, it detonates, granting him a shield while stunning all enemies inside. His next attack will deal 40/65/90/115/140 (+40% Ability Power) bonus magic damage and teleport him to his target. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ekko enters the sphere, it detonates, granting him a shield while all! 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